infoPanelComponentEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER3= |p24=" to "|PARAMETER23= |p24=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Alternative Syntax " to "|Alternative Syntax= ") |
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| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |RETURNVALUE= | | [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |RETURNVALUE= | ||
|s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType] | | |s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType] |Alternative Syntax= | ||
|p21= unit: [[Object]] - the concerned vehicle |PARAMETER21= | |p21= unit: [[Object]] - the concerned vehicle |PARAMETER21= |
Revision as of 12:17, 3 September 2019
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit infoPanelComponentEnabled [panelID, componentClassOrType]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] infoPanelComponentEnabled [panelID, componentClassOrType]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- Return Value:
- Boolean
Examples
- Example 1:
//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];
- Example 2:
//returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsenableInfoPanelComponent
Notes
-
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