setVehicleTIPars: Difference between revisions
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| Sets the "heat" state of different vehicle parts | | Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot. | ||
{{Informative | This command does not work on infantry weapons.}} |DESCRIPTION= | |||
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| vehicle | | vehicle [[setVehicleTIPars]] [engine, wheels, weapon] |SYNTAX= | ||
|p1= vehicle: [[Object]] - Vehicle whose components are manipulated| | |p1= vehicle: [[Object]] - Vehicle whose components are manipulated |PARAMETER1= | ||
|p2 | |||
|p2= engine: [[Number]] - engine and body's heat |PARAMETER2= | |||
| | |||
| | |p3= wheels: [[Number]] - tracks/wheels' heat |PARAMETER3= | ||
|p4= weapon: [[Number]] - main weapon's heat |PARAMETER4= | |||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1,1,1];</code> |= | |x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}} | ||
[[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; {{cc|set all parts cold}} | |||
[[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; {{cc|set all parts warm}} | |||
</code> |EXAMPLE 1= | |||
|x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code> |EXAMPLE 2= | |||
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|[[disableTIEquipment]], [[setCamUseTI]] | |[[disableTIEquipment]], [[setCamUseTI]] |SEEALSO= | ||
}} | }} | ||
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 19:47, 1 October 2019
Description
- Description:
- Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setVehicleTIPars [engine, wheels, weapon]
- Parameters:
- vehicle: Object - Vehicle whose components are manipulated
- engine: Number - engine and body's heat
- wheels: Number - tracks/wheels' heat
- weapon: Number - main weapon's heat
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
- Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter
Additional Information
- See also:
- disableTIEquipmentsetCamUseTI
Notes
-
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