setVehicleTIPars: Difference between revisions
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|p1= vehicle: [[Object]] - Vehicle whose components are manipulated |PARAMETER1= | |p1= vehicle: [[Object]] - Vehicle whose components are manipulated |PARAMETER1= | ||
|p2= engine: [[ | |p2 = [engine, wheels, weapon]: [[Array]] |PARAMETER2= | ||
|p3= | |p3= engine: [[Number]] - engine and body's heat |PARAMETER3= | ||
|p4= weapon: [[Number]] - main weapon's heat | | |p4= wheels: [[Number]] - tracks/wheels' heat |PARAMETER4= | ||
|p5= weapon: [[Number]] - main weapon's heat |PARAMETER5= | |||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= |
Revision as of 23:49, 6 October 2019
Description
- Description:
- Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setVehicleTIPars [engine, wheels, weapon]
- Parameters:
- vehicle: Object - Vehicle whose components are manipulated
- [engine, wheels, weapon]: Array
- engine: Number - engine and body's heat
- wheels: Number - tracks/wheels' heat
- weapon: Number - main weapon's heat
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
- Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter
Additional Information
- See also:
- disableTIEquipmentsetCamUseTI
Notes
-
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