setVehicleTIPars: Difference between revisions

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(second arg is array)
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|p1= vehicle: [[Object]] - Vehicle whose components are manipulated |PARAMETER1=
|p1= vehicle: [[Object]] - Vehicle whose components are manipulated |PARAMETER1=


|p2= engine: [[Number]] - engine and body's heat |PARAMETER2=
|p2 = [engine, wheels, weapon]: [[Array]] |PARAMETER2=


|p3= wheels: [[Number]] - tracks/wheels' heat |PARAMETER3=
|p3= engine: [[Number]] - engine and body's heat |PARAMETER3=


|p4= weapon: [[Number]] - main weapon's heat |PARAMETER4=
|p4= wheels: [[Number]] - tracks/wheels' heat |PARAMETER4=
 
|p5= weapon: [[Number]] - main weapon's heat |PARAMETER5=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=

Revision as of 23:49, 6 October 2019

Hover & click on the images for description

Description

Description:
Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
This command does not work on infantry weapons.
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleTIPars [engine, wheels, weapon]
Parameters:
vehicle: Object - Vehicle whose components are manipulated
[engine, wheels, weapon]: Array
engine: Number - engine and body's heat
wheels: Number - tracks/wheels' heat
weapon: Number - main weapon's heat
Return Value:
Nothing

Examples

Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter

Additional Information

See also:
disableTIEquipmentsetCamUseTI

Notes

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Notes

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