setMissileTargetPos: Difference between revisions
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| Sets a guided | | Sets a guided munition target position. The munition must have {{Inline code|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work.|Description= | ||
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|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code> |Example 1= | |x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code> |Example 1= | ||
|x2= <code>_missile = [[createVehicle]] ["M_Scalpel_AT",([[player]] [[modelToWorld]] [0,0,100]),[],0,"CAN_COLLIDE"]; | |||
_missile [[setMissileTargetPos]] ([[player]] [[modelToWorld]] [0,100,0]);</code> |Example 2= | |||
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Revision as of 15:14, 8 October 2019
Description
- Description:
- Sets a guided munition target position. The munition must have
manualControl
config to use this command. The target position has to be inside configured missile targeting cone for command to work. - Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- munition setMissileTargetPos position
- Parameters:
- munition: Object
- position: PositionAGL
- Return Value:
- Nothing
Examples
- Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
- Example 2:
_missile = createVehicle ["M_Scalpel_AT",(player modelToWorld [0,0,100]),[],0,"CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);
Additional Information
- See also:
- missileTargetPos setMissileTarget missileTarget
Notes
-
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