bezierInterpolation: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(Fix and example)
Line 16: Line 16:
____________________________________________________________________________________________
____________________________________________________________________________________________


| progress [[bezierInterpolation]] <nowiki>[[x1, y1], ... [xn, yn]]</nowiki> |Syntax=
| progress [[bezierInterpolation]] <nowiki>[[x1, y1, z1], ... [xn, yn, zn]]</nowiki> |Syntax=


|p1=progress: [[Number]]
|p1=progress: [[Number]]


|p2=<nowiki>[[x1, y1], ... [xn, yn]]</nowiki>: [[Array]]
|p2=<nowiki>[[x1, y1, z1], ... [xn, yn, zn]]</nowiki>: [[Array]]


| [[Array]] |Return Value=
| [[Array]] |Return Value=
___________________________________________________________________________________________


|s2= progress [[bezierInterpolation]] <nowiki>[[x1, y1, z1], ... [xn, yn, zn]]</nowiki> |Syntax2=
|x1= Quick demonstration that spawns some spheres around player object:<code>[[for]] "_i" from 0 to 1 step 0.05 do {
 
[[createVehicle]] ["Sign_Sphere10cm_F",(_i [[bezierInterpolation]] [
|p21=progress: [[Number]]
[[player]] [[modelToWorld]] [0,0,0],
 
[[player]] [[modelToWorld]] [0,2,2],
|p22=<nowiki>[[x1, y1, z1], ... [xn, yn, zn]]</nowiki>: [[Array]]
[[player]] [[modelToWorld]] [2,0,2],
 
[[player]] [[modelToWorld]] [0,0,4]
|r2= [[Array]] |Return Value2=
]),[],0,"CAN_COLLIDE"];
____________________________________________________________________________________________
};</code> |Example 1=
 
|x1= <code></code> |Example 1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 15:01, 24 November 2019

Hover & click on the images for description

Description

Description:
Gets interpolated value based on bezier curve with given control points (progress is 0-1)Template:wip
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
progress bezierInterpolation [[x1, y1, z1], ... [xn, yn, zn]]
Parameters:
progress: Number
[[x1, y1, z1], ... [xn, yn, zn]]: Array
Return Value:
Array

Examples

Example 1:
Quick demonstration that spawns some spheres around player object:for "_i" from 0 to 1 step 0.05 do { createVehicle ["Sign_Sphere10cm_F",(_i bezierInterpolation [ player modelToWorld [0,0,0], player modelToWorld [0,2,2], player modelToWorld [2,0,2], player modelToWorld [0,0,4] ]),[],0,"CAN_COLLIDE"]; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section