Game logic - AI Behavior – Ylands

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<b>Aggressivity settings:</b>
<b>Aggressivity settings:</b>
*Aggressive - will attack player
*Aggressive - will attack player.
*Flee on sight - start running on sight
*Flee on sight - start running on sight.
*Ignore player - no action, just ignore
*Ignore player - no action, just ignore.
*Non-aggressive - neutral behaviour
*Non-aggressive - neutral behaviour.


=Behaviour type:=
=Behaviour type:=
*Stand - stands on the waypoint, idling
*Stand - stands on the waypoint, idling.
*Loiter - walks randomly in a limited area around waypoint
*Loiter - walks randomly in a limited area around waypoint.
*Patrol - walks in selected zone. Possible to set up between reference points.
*Patrol - walks in selected zone. Possible to set up between reference points.



Revision as of 14:42, 26 November 2019

Description

  • AI behaviour is a game logic allows to set up behaviour for entities (animals, NPC).

Properties

Aggressivity settings:

  • Aggressive - will attack player.
  • Flee on sight - start running on sight.
  • Ignore player - no action, just ignore.
  • Non-aggressive - neutral behaviour.

Behaviour type:

  • Stand - stands on the waypoint, idling.
  • Loiter - walks randomly in a limited area around waypoint.
  • Patrol - walks in selected zone. Possible to set up between reference points.



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