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Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
Lou Montana (talk | contribs) m (Add Arma 4 stub) |
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{{SideTOC}} | |||
[[Category: Sandbox]] | [[Category: Sandbox]] | ||
= Arma 4 = | |||
{{quote|[[Bohemia Interactive]] is currently working on the Enfusion engine as a technology that will power their future games. There has '''not''' been '''any''' announcement or released plans for Arma 4 at this time|as of 2020/01/19}} | |||
{{BIMessagebox|as of 2020/01/19:|[[Bohemia Interactive]] is currently working on the Enfusion engine as a technology that will power their future games. There has '''not''' been '''any''' announcement or released plans for Arma 4 at this time.}} | |||
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: | |||
; When is Arma 4 release? Is Arma 4 worked on? | |||
: As stated above, Arma 3 is the latest title of the Arma franchise and no other title has been announced, either in development or a release date. | |||
; I heard something about Arma 4 being skipped and Arma 5 coming...? | |||
: It is nothing but a "next Half-Life" joke. If a future Arma title is to be released, it is more likely to be Arma 4. | |||
= Other data = | |||
== Vehicles Speed and Fuel Stats == | == Vehicles Speed and Fuel Stats == |
Revision as of 23:37, 19 January 2020
Arma 4
Template:quote Template:BIMessagebox
- When is Arma 4 release? Is Arma 4 worked on?
- As stated above, Arma 3 is the latest title of the Arma franchise and no other title has been announced, either in development or a release date.
- I heard something about Arma 4 being skipped and Arma 5 coming...?
- It is nothing but a "next Half-Life" joke. If a future Arma title is to be released, it is more likely to be Arma 4.
Other data
Vehicles Speed and Fuel Stats
Class | Name | Full tank consumption time | Speed | |||||
---|---|---|---|---|---|---|---|---|
Idle | slow speed | medium speed | max speed | slow speed | medium speed | max speed | ||
B_Truck_01_mover_F | HEMTT | 05:18:00 | 03:15:00 | 03:38:00 | 03:18:00 | 026,83 km/h | 070,94 km/h | 082,85 km/h |
B_MRAP_01_F | Hunter (unarmed) | 04:33:00 | 02:47:00 | 01:56:00 | 01:44:00 | 037,13 km/h | 099,81 km/h | 116,45 km/h |
B_LSV_01_unarmed_F | Prowler (unarmed) | 04:09:00 | 01:38:00 | 01:50:00 | 01:38:00 | 053,96 km/h | 147,06 km/h | 172,47 km/h |
B_Quadbike_01_F | Quad | 01:54:00 | 01:09:00 | 01:12:00 | 01:06:00 | 027,14 km/h | 070,77 km/h | 082,20 km/h |
B_APC_Tracked_01_AA_F | IFV-6a Cheetah | 03:11:00 | 02:07:00 | 02:14:00 | 01:56:00 | 023,31 km/h | 046,31 km/h | 061,07 km/h |
B_APC_Wheeled_01_cannon_F | AMV-7 Marshall | 04:55:00 | 02:58:00 | 02:58:00 | 02:34:00 | 036,20 km/h | 060,41 km/h | 113,00 km/h |
B_APC_Tracked_01_CRV_F | CRV-6e Bobcat | 03:11:00 | 02:05:00 | 02:13:00 | 01:55:00 | 023,31 km/h | 046,31 km/h | 061,07 km/h |
Code used:
veh = vehicle player; wantedDelta = 3; previousPos = [0,0,0]; currentPos = [0,0,0]; previousFuel = 0; currentFuel = 0; t = 0; onEachFrame { isNil { vehSpeed = speed veh; if (t <= time) then { previousPos = currentPos; currentPos = getPosATL veh; distanceDelta = currentPos distance previousPos; previousFuel = currentFuel; currentFuel = fuel veh; fuelLossPerMinute = (previousFuel - currentFuel) * (60 / (wantedDelta + (time - t))); remainingTime = if (fuelLossPerMinute > 0) then { [(currentFuel / fuelLossPerMinute) * 60, "HH:MM:SS"] call BIS_fnc_secondsToString; } else { -1 }; timeToEmpty = if (fuelLossPerMinute > 0) then { [(1 / fuelLossPerMinute) * 60, "HH:MM:SS"] call BIS_fnc_secondsToString; } else { -1 }; t = time + wantedDelta; }; hintSilent format [ "Speed: %1\nFuel loss: %2\n\nRemaining time: %3\nTime to empty: %4", vehSpeed, fuelLossPerMinute, remainingTime, timeToEmpty]; copyToClipboard format ["[%1, %2, %3]", typeOf veh, timeToEmpty, vehSpeed]; }; };↑ Back to spoiler's top