Userinfo.cfg: Difference between revisions
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The '''''userinfo.cfg''''' is where all of the personalized game settings are stored. This file is located in each profile folder under C:\Program Files\Codemasters\Operation Flashpoint\Users\'''YourProfileName''' and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty. | The '''''userinfo.cfg''''' is where all of the personalized game settings are stored. This file is located in each profile folder under C:\Program Files\Codemasters\Operation Flashpoint\Users\'''YourProfileName''' and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty. | ||
== Dedicated Server Notes == | == Dedicated Server Notes == | ||
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== See Also == | == See Also == | ||
[[server.cfg]] | [[server.cfg]], [[Flashpoint.cfg|flashpoint.cfg]] |
Revision as of 21:12, 26 July 2006
The userinfo.cfg is where all of the personalized game settings are stored. This file is located in each profile folder under C:\Program Files\Codemasters\Operation Flashpoint\Users\YourProfileName and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty.
Dedicated Server Notes
When using a dedicated server, this file can be manually edited, mainly to use the correct difficulty parameters.
Difficulty parameters are in the list below.
1 means "activated". 0 means "deactivated".
The first number is the setting {1,0} for Cadet mode, the second setting {1,0} is for Veteran mode.
diffArmor[]={1,0}; enables vehicles ultra armor diffFriendlyTag[]={1,0}; enables showing friendly positions on map diffEnemyTag[]={0,0}; enables showing know ennemy positions on map diffHUD[]={1,0}; diffAutoSpot[]={1,0}; diffMap[]={1,0}; diffWeaponCursor[]={1,0}; enables showing weapon crosshair (out of ironsight view mode) diffAutoGuideAT[]={1,0}; enables autoguiding on lock for wire-guided weapons. When disabled, wire-guided weapons follow the weapon reticle instead. diffClockIndicator[]={1,1}; enables the clock indicator (during radio calls) diff3rdPersonView[]={1,0}; enables third-person view diffTracers[]={1,1}; enables weapon tracers diffUltraAI[]={0,0}; enable ultra AI showTitles=1; showRadio=1;