Hardrock/Sandbox – User
Jump to navigation
Jump to search
Game:
Operation Flashpoint
Version:
1.00
Syntax:
unit addEventHandler [type, code]
Parameters:
unit: Object
type: String - Event handler type
code: String - Code that should be executed once the event occurs
Return Value:
Integer
The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.
Multiplayer Behaviour:
Unknown.
Example 1:
Example 2:
See also:
removeEventHandler
Attention:
Not filled.
Bugs:
mNo edit summary |
mNo edit summary |
||
Line 113: | Line 113: | ||
<dt>Attention:</dt> | <dt>Attention:</dt> | ||
<dd></dd> | <dd>Not filled.</dd> | ||
<dt>Bugs:</dt> | <dt>Bugs:</dt> |
Revision as of 01:22, 27 July 2006
Option 1:
Dependencies | ||
Game: | Operation Flashpoint | |
---|---|---|
Game Version: | 1.00 | |
Description | ||
Description: | Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers. | |
Usage | ||
Syntax: | unit addEventHandler [type, code] | |
Parameters: | unit: Object | |
type: String | Event handler type | |
code: String | Code that should be executed once the event occurs | |
Return Value: | Integer | The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler. |
Multiplayer: | Behaviour not known. | |
Examples | ||
Example 1: | Code 1
| |
Example 2: | Code 2
| |
Additional Information | ||
See also: | removeEventHandler | |
Attention: | This and that happens then and then. | |
Bugs: |
|
Option 2:
Dependencies:
Description:
Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
Usage:
Examples:
Code 1
Code 2
Additional Information:
- First
- Second
- Third