needReload: Difference between revisions

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
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[[Category:Scripting Commands|NEEDRELOAD]]
[[Category:Scripting Commands|NEEDRELOAD]]
[[Category:Scripting Commands ArmA|NEEDRELOAD]]
[[Category:Scripting Commands Armed Assault|NEEDRELOAD]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Revision as of 19:07, 3 June 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Return how much vehicle wants to reload its weapons.
Groups:
Uncategorised

Syntax

Syntax:
Number = needReload vehicle
Parameters:
vehicle: Object
Return Value:
Number Range: 0-1, 0: full mag, 1: empty mag

Examples

Example 1:
_seriousness = needReload _vehicle;
Example 2:
if (needReload player == 1) then {reload player};

Additional Information

See also:
reloadreloadEnabledenableReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 3, 2019 - 23:05 (UTC)
demellion
It seems that for player it always returns 1