Virtual Reality: Difference between revisions

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(Add ground description)
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[[File:B Protagonist VR F.jpg|thumb|A soldier in VR gear]]
[[File:B Protagonist VR F.jpg|thumb|left|A soldier in VR gear]]
[[Virtual Reality]] is a virtual space similar to [[Render Worlds]] with no elements nor terrain relief in sight with the exception of a small, squared lake to the  North-East of the "place". Both ground and skybox are grey and squared with white lines. The terrain itself is infinite.
[[File:Arma3_VR_ground_1024x1024_measurements.png|thumb|right|VR ground square sizes]]
[[Virtual Reality]] is a virtual space similar to [[Render Worlds]] with no elements nor terrain relief in sight with the exception of a small, squared lake to the  North-East of the "place".
 
Both ground and skybox are grey and squared with white lines. A big square is 32x32m and contains 256 (16x16) small squares of 2x2m.<br>
The centre of the editor terrain is X:4000 - Y:4000, which is in the middle of a big square; the terrain itself is infinite.


[[Arma 3 CfgVehicles VR Objects|VR blocks]] glow in the dark (but terrain lines don't).
[[Arma 3 CfgVehicles VR Objects|VR blocks]] glow in the dark (but terrain lines don't).

Revision as of 10:11, 15 August 2020

A soldier in VR gear
VR ground square sizes

Virtual Reality is a virtual space similar to Render Worlds with no elements nor terrain relief in sight with the exception of a small, squared lake to the North-East of the "place".

Both ground and skybox are grey and squared with white lines. A big square is 32x32m and contains 256 (16x16) small squares of 2x2m.
The centre of the editor terrain is X:4000 - Y:4000, which is in the middle of a big square; the terrain itself is infinite.

VR blocks glow in the dark (but terrain lines don't).