setUnloadInCombat: Difference between revisions
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|arg= local |MPARGUMENTS= | |arg= local |MPARGUMENTS= | ||
|eff= global |MPeff= | |eff= global |MPeff= | ||
|gr1= Unit Control |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:34, 24 September 2020
Description
- Description:
- If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
- Groups:
- Unit Control
Syntax
- Syntax:
- vehicle setUnloadInCombat [allowCargo, allowTurrets]
- Parameters:
- vehicle: Object
- [allowCargo, allowTurrets]: Array
- allowCargo: Boolean
- allowTurrets: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_veh setUnloadInCombat [true, false];
Additional Information
- See also:
- canUnloadInCombat
Notes
-
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