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Revision as of 21:26, 31 July 2006
Description
- Description:
- Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event handlers. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addEventHandler [type, code]
- Parameters:
- unit: Object
- type: String - The event handler type. Check Event handlers for the available types.
- code: String - The scripting code which should be executed on activation of the event handler.
- Return Value:
- Integer - The index of the currently added event handler is returned. Indices start at 0 for every unit and increment with each added event handler.
Examples
- Example 1:
EHkilled = player addEventHandler ["killed", {_this exec "playerKilled.sqs"}]
This example adds an event handler of type "killed" to the player. Once the player dies, the script "playerKilled.sqs" will be executed.
Additional Information
- See also:
- removeEventHandler
Notes
-
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