preloadTitleObj: Difference between revisions

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|1.00|Game version=
|1.00|Game version=
|gr1= GUI Control |GROUP1=
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|PRELOADTITLEOBJ]]
[[Category:Scripting Commands OFP Elite|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP Elite |PRELOADTITLEOBJ]]
[[Category:Scripting Commands Armed Assault|PRELOADTITLEOBJ]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 14:25, 25 September 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Preloads data for the given resource object.
Groups:
GUI Control

Syntax

Syntax:
preloadTitleObj [name, type, speed, showInMap]
Parameters:
[name, type, speed, showInMap]: Array
name: String - defined in configFile >> "CfgTitles" >> name
type: String - "PLAIN" e.g.
speed (Optional): Number - Default: -1
showInMap (Optional): Boolean - Default: true
Return Value:
Boolean

Examples

Example 1:
_ok = preloadTitleObj ["BISLogo", "PLAIN"]

Additional Information

See also:
cutObj

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section