secondaryWeapon: Difference between revisions

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[[Category:Scripting Commands|SECONDARYWEAPON]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
____________________________________________________________________________________________
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]


| ofpr |= Game name


<h2 style="color:#000066">'''secondaryWeapon ''vehicle'''''</h2>
|1.75|= Game version
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| Returns name of vehicle's secondary weapon (empty string if none). |= Description
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'''Operand types:'''
| '''secondaryWeapon''' vehicle |= Syntax


'''vehicle:''' [[Object]]
|p1= vehicle: [[Object]] |= Parameter 1


'''Type of returned value:'''
| [[String]] |= Return value
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|x1= <pre>sWeap = secondaryWeapon [[player]]</pre> |= Example 1
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[[String]]
|  |= See also


'''Compatibility:'''
}}


Added in version '''1.75'''
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


'''Description:'''
<!-- Note Section END -->
</dl>


Returns name of '''vehicle's''' secondary weapon (empty string if none).
<h3 style="display:none">Bottom Section</h3>
Old Notes (temporary):


 
secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
'''Example:'''
[[Category:Scripting Commands|SECONDARYWEAPON]]
 
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
sWeap = '''secondaryWeapon''' [[player]]
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
 
 
'''Comments:'''
 
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.

Revision as of 23:01, 1 August 2006

Hover & click on the images for description

Description

Description:
Returns name of vehicle's secondary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
secondaryWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon [[player]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Old Notes (temporary):

secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.