secondaryWeapon: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofpr |= Game name | |||
|1.75|= Game version | |||
____________________________________________________________________________________________ | |||
| Returns name of vehicle's secondary weapon (empty string if none). |= Description | |||
____________________________________________________________________________________________ | |||
''' | | '''secondaryWeapon''' vehicle |= Syntax | ||
|p1= vehicle: [[Object]] |= Parameter 1 | |||
| [[String]] |= Return value | |||
____________________________________________________________________________________________ | |||
|x1= <pre>sWeap = secondaryWeapon [[player]]</pre> |= Example 1 | |||
____________________________________________________________________________________________ | |||
| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
Old Notes (temporary): | |||
secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon. | |||
[[Category:Scripting Commands|SECONDARYWEAPON]] | |||
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]] | |||
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]] | |||
Revision as of 23:01, 1 August 2006
Description
- Description:
- Returns name of vehicle's secondary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
sWeap = secondaryWeapon [[player]]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Old Notes (temporary):
secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.