disableAI: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
|arg= local |= Arguments in MP | |||
|eff= local |= Effects in MP | |||
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' | | Disable parts of the AI behaviour to get a better control over the actions of a unit. Note that this command can't be undone!Using the section "TARGET" will stop the unit to watch the assigned target, "AUTOTARGET" will prevent the unit from assigning a target independently and watching unknown objects, "MOVE" will disable the AI's movement. |= Description | ||
____________________________________________________________________________________________ | |||
''' | | unit '''disableAI''' section |= Syntax | ||
|p1= unit: [[Object]] - AI unit |= Parameter 1 | |||
[[ | |p2= section: [[String]] - one of "TARGET", "AUTOTARGET" and "MOVE" (see above) |= Parameter 2 | ||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | |||
|x1= <pre>soldier1 disableAI "AUTOTARGET"</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
Old Notes (temporary): | |||
The "TARGET" section of the AI is likely different than what you would think. Normally, when an AI group is standing still and sees an enemy, the group will break formation and start moving towards the enemy. If you disable the "TARGET" AI, then the AI units will stay where they are at. Even if you disable the "MOVE" AI, the units will still move out to attack the enemy, unless you disable the "TARGET" AI. Disabling both these AI sections is useful when placing units in defensive positions. This way, you can have them stay behind their cover, and not run out into the open. | |||
This command has also a bug: after mission save or load the effect will be no longer active and you must set it again. It's also good way to detect number of saves and loads (loads can be recognized using [[time]] command). | |||
[[Category:Scripting Commands|DISABLEAI]] | |||
[[Category:Scripting Commands OFP 1.96|DISABLEAI]] | |||
[[Category:Scripting Commands OFP 1.46|DISABLEAI]] | |||
[[Category:Scripting Commands ArmA|DISABLEAI]] | |||
Revision as of 23:46, 1 August 2006
Description
- Description:
- Disable parts of the AI behaviour to get a better control over the actions of a unit. Note that this command can't be undone!Using the section "TARGET" will stop the unit to watch the assigned target, "AUTOTARGET" will prevent the unit from assigning a target independently and watching unknown objects, "MOVE" will disable the AI's movement.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit disableAI section
- Parameters:
- unit: Object - AI unit
- section: String - one of "TARGET", "AUTOTARGET" and "MOVE" (see above)
- Return Value:
- Nothing
Examples
- Example 1:
soldier1 disableAI "AUTOTARGET"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Old Notes (temporary):
The "TARGET" section of the AI is likely different than what you would think. Normally, when an AI group is standing still and sees an enemy, the group will break formation and start moving towards the enemy. If you disable the "TARGET" AI, then the AI units will stay where they are at. Even if you disable the "MOVE" AI, the units will still move out to attack the enemy, unless you disable the "TARGET" AI. Disabling both these AI sections is useful when placing units in defensive positions. This way, you can have them stay behind their cover, and not run out into the open. This command has also a bug: after mission save or load the effect will be no longer active and you must set it again. It's also good way to detect number of saves and loads (loads can be recognized using time command).