BIS fnc CPWaitUntil: Difference between revisions
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|gr1 = CombatPatrol |GROUP1= | |gr1 = CombatPatrol |GROUP1= | ||
|gr2 = Program Flow |GROUP2= | |||
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<!---|eff= local |Multiplayer Effects=---> | <!---|eff= local |Multiplayer Effects=---> | ||
| | | Function waits until condition becomes true. Condition is checked with given interval. |Description= | ||
|[condition, interval] call [[BIS_fnc_CPWaitUntil]]|Syntax= | |||
|[] | |p1= condition: [[Code]] - (Optional, default {[[true]]}) Condition to be checked |Parameter 1= | ||
| | |p2= interval: [[Number]] - (Optional, default 0.5) Interval in which the condition will be checked |Parameter 2= | ||
| | | [[Nothing]] |Return value= | ||
|x1= <code></code>|Example 1= | |x1= <code><nowiki>[</nowiki>[[not]] [[alive]] [[player]], 2] [[spawn]] [[BIS_fnc_CPWaitUntil]];</code>|Example 1= | ||
|exec= | |exec= spawn|Execution= | ||
| |See also= | | [[waitUntil]] |See also= | ||
}} | }} | ||
Revision as of 09:58, 18 October 2020
Description
- Description:
- Function waits until condition becomes true. Condition is checked with given interval.
- Execution:
- spawn
- Groups:
- CombatPatrolProgram Flow
Syntax
- Syntax:
- [condition, interval] call BIS_fnc_CPWaitUntil
- Parameters:
- condition: Code - (Optional, default {true}) Condition to be checked
- interval: Number - (Optional, default 0.5) Interval in which the condition will be checked
- Return Value:
- Nothing
Examples
- Example 1:
[not alive player, 2] spawn BIS_fnc_CPWaitUntil;
Additional Information
- See also:
- waitUntil
Notes
-
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