Tile - YLogic - Scale – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
(Added details for each tile, Added Environment/Path/Particle Template/Water Volume and removed Interior/Waypoint.)
m (Text replacement - "{{Ylands scripting navbox}}" to "{{Ylands editor navbox}}")
Line 26: Line 26:


----
----
{{Ylands scripting navbox}}
{{Ylands editor navbox}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}


[[Category: Instructions]]
[[Category: Instructions]]
[[Category: Ylands 0.12]]
[[Category: Ylands 0.12]]

Revision as of 06:05, 26 December 2020

Ylands Tile - Game logic position.png

  • Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.


Ylands Tile - Game logic rotation.png

  • Allows to get / set rotation of target game logic. When using Set Rotation, the game logic will immediately go to that rotation, unlike using a Rotation Animator.


Ylands Tile - Game logic scale.png

All others will return (0.000, 0.000, 0.000).

Notes

  • To set rotation / position / scale of Trigger Zone, it has to be set to "animated".
  • Animated Trigger Zones cannot react to any animal/monster, any item, any npc, any projectile, or entity type (technical limitations). All other trigger groups still function.



Template:Ylands editor navbox