Game logic - Player team – Ylands
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "{{Ylands scripting navbox}}" to "{{Ylands editor navbox}}") |
||
Line 28: | Line 28: | ||
---- | ---- | ||
{{Ylands | {{Ylands editor navbox}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}} | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}} | ||
[[Category: Game Logic]] | [[Category: Game Logic]] | ||
[[Category: Ylands 0.10]] | [[Category: Ylands 0.10]] |
Revision as of 06:31, 26 December 2020
Description
Defines player teams, their spawning points and amount of friendly damage.
Properties
Available Roles
- List of available player roles in the team
- Role - Player role
- Overriding Spawn Place - spawn point, which overrides the one set in the role.
Friendly Fire
- Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%.
Notes
- Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface.
Player Teams
- One team can have multiple player roles.
- One player role can be added to multiple player teams.
- Player team can override the spawn point of role.
- Each role in the team can have different spawn points
Events