lightIsOn: Difference between revisions
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| Check if lampost is on (shining). Possible values are: | | Check if lampost is on (shining). Possible values are: | ||
* '''"ON"''' | |||
* '''"OFF"''' | |||
* '''"AUTO"''' (auto is only on during the night). | |||
|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| [[String]] |= Return value | | [[String]] |= Return value | ||
____________________________________________________________________________________________ | |||
|x1= <pre>lightIsOn [[nearestObject]] [[[player]], "StreetLamp"] != "OFF" _it = lightIsOn [[object]] 159582</pre> |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 01:15, 2 August 2006
Description
- Description:
- Check if lampost is on (shining). Possible values are:
- "ON"
- "OFF"
- "AUTO" (auto is only on during the night).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
lightIsOn [[nearestObject]] [[[player]], "StreetLamp"] != "OFF" _it = lightIsOn [[object]] 159582
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Old Notes (temporary):
Use switchLight to turn lamposts on and off.