Moerderhoschi – User talk
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Killzone Kid (talk | contribs) (→round: new section) |
Lou Montana (talk | contribs) m (Text replacement - "ArmA 2" to "Arma 2") |
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<dd class="note"> | <dd class="note"> | ||
please note when using the round command that the first and the last digit of the range occur only the half of the time then the other digits. Tested with | please note when using the round command that the first and the last digit of the range occur only the half of the time then the other digits. Tested with Arma 2 v1.62 | ||
<br>This is a normal behaviour because of the roundrange for the digit. | <br>This is a normal behaviour because of the roundrange for the digit. | ||
<br> 0 -> 0.00 - 0.49 -> roundrange is ~0.5 | <br> 0 -> 0.00 - 0.49 -> roundrange is ~0.5 |
Revision as of 19:51, 29 December 2020
round
- Posted on August 28, 2015 - 13:59 (UTC)
- Moerderhoschi
-
please note when using the round command that the first and the last digit of the range occur only the half of the time then the other digits. Tested with Arma 2 v1.62
This is a normal behaviour because of the roundrange for the digit.
0 -> 0.00 - 0.49 -> roundrange is ~0.5
1 -> 0.50 - 1.49 -> roundrange is ~1
2 -> 1.50 - 2.49 -> roundrange is ~1
3 -> 2.50 - 3.49 -> roundrange is ~1
4 -> 3.50 - 4.00 -> roundrange is ~0.5countArray = [0,0,0,0,0]; for "_i" from 1 to 10000 do { number = (round random 4); countArray set [number,(countArray select number) + 1]; }; // 0 1 2 3 4 // countArray example result -> [1287,2517,2495,2460,1241]
I deleted your note. What you observed is random command distribution and not round doings. Killzone Kid (talk) 16:20, 28 August 2015 (CEST)