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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
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{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} | ||
[[Category:Scripting Commands Arma 2|#]] | [[Category:Scripting Commands Arma 2|#]] | ||
{{GameCategory|arma3|Scripting Commands}} | |||
[[Category:Command_Group:_Math|#]] | [[Category:Command_Group:_Math|#]] | ||
[[Category:Command_Group:_Variables|#]] | [[Category:Command_Group:_Variables|#]] |
Revision as of 14:05, 7 January 2021
Description
- Description:
- Returns a negation of Boolean expression. That means true becomes false and vice versa.
- Groups:
- VariablesMath
Syntax
Examples
- Example 1:
- The code
_a = alive player; if (!_a) then { hint "The player is dead!"; }
is the same as_a = alive player; if not (_a) then { hint "The player is dead!"; }
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Variables
- Command Group: Math
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Scripting Commands Arma 2
- Arma 3: Scripting Commands