markerShadow: Difference between revisions
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(Created page with "{{Command |game1= arma3dev |version1= 2.01 |descr= Returns if the marker is drawn with shadow enabled. |pr= setMarkerType will reset the shadow value to the one define...") |
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|r1= [[Boolean]]: [[true|True]] if marker is enabled, [[false]] if not | |r1= [[Boolean]]: [[true|True]] if marker is enabled, [[false]] if not | ||
|x1= <code></code> | |x1= <code>_shadowEnabled = [[markerShadow]] _myMarker;</code> | ||
|seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]] | |seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]] | ||
}} | }} |
Revision as of 16:00, 7 January 2021
Description
- Description:
- Returns if the marker is drawn with shadow enabled.
- Problems:
- setMarkerType will reset the shadow value to the one defined in marker type.
- Groups:
- Markers
Syntax
- Syntax:
- markerShadow marker
- Parameters:
- marker: String - The marker
- Return Value:
- Boolean: True if marker is enabled, false if not
Examples
- Example 1:
_shadowEnabled = markerShadow _myMarker;
Additional Information
- See also:
- setMarkerShadow setMarkerShadowLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 2.01]][[ Category: arma3dev: New Scripting Commands | MARKERSHADOW]][[ Category: arma3dev: Scripting Commands | MARKERSHADOW]]