fadeSound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
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Revision as of 22:30, 8 January 2021
Description
- Description:
- Changes the sound volume smoothly within the given time.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeSound volume
- Parameters:
- time: Number - the time in seconds
- volume: Number - sound volume range 0 to 1. Maximum volume is 1. Default is 1.
- Return Value:
- Nothing
Examples
- Example 1:
5 fadeSound 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 19, 2010 - 13:16 (CEST)
- Lou Montana
- This command doesn't work, in Arma 2 1.05.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Scripting Commands Arma 2
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands