savingEnabled: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Feature arma3|" to "{{Feature|arma3|")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
Line 46: Line 46:


[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 04:21, 9 January 2021

Hover & click on the images for description

Description

Description:
Check if saving the game is enabled.
Arma 3
If saving is disabled by Eden Editor mission attribute, this command will still return true.
Groups:
Mission Information

Syntax

Syntax:
savingEnabled
Return Value:
Boolean

Examples

Example 1:
if (savingEnabled) then { hint "Saving is enabled!"; };

Additional Information

See also:
enableSavingloadGamesaveGame

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section