random: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 25: | Line 25: | ||
Be careful using random numbers in multiplayer, each client will come up with something different. | Be careful using random numbers in multiplayer, each client will come up with something different. | ||
See multiplayer tutorials for more general information about locality. | See multiplayer tutorials for more general information about locality. | ||
Revision as of 23:26, 15 April 2006
back to COMREF
random x
Operand types:
x: Number
Type of returned value:
Description:
Random real value from 0 to x.
Example:
_rNumber = random 1
Comments
Be careful using random numbers in multiplayer, each client will come up with something different.
See multiplayer tutorials for more general information about locality.
The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.).