enableVehicleSensor: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Sensors |GROUP1= | |gr1= Sensors |GROUP1= | ||
| Enable/disable given sensor |DESCRIPTION= | | Enable/disable given sensor |DESCRIPTION= | ||
| vehicle '''enableVehicleSensor''' [componentName, state] |SYNTAX= | | vehicle '''enableVehicleSensor''' [componentName, state] |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code> [[vehicle]] [[player]] [[enableVehicleSensor]] ["PassiveRadarSensorComponent",false]; // disables passive radar </code> |EXAMPLE1= | |x1= <code> [[vehicle]] [[player]] [[enableVehicleSensor]] ["PassiveRadarSensorComponent",false]; // disables passive radar </code> |EXAMPLE1= | ||
| [[listVehicleSensors]], [[isVehicleSensorEnabled]] |SEEALSO= | | [[listVehicleSensors]], [[isVehicleSensorEnabled]] |SEEALSO= |
Revision as of 01:21, 17 January 2021
Description
- Description:
- Enable/disable given sensor
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle enableVehicleSensor [componentName, state]
- Parameters:
- vehicle: Object
- componentName : String - The component's name (can either be it is "real name" or it is className)
- state: Boolean - component state [on/off]
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player enableVehicleSensor ["PassiveRadarSensorComponent",false]; // disables passive radar
Additional Information
- See also:
- listVehicleSensorsisVehicleSensorEnabled
Notes
-
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