isVehicleSensorEnabled: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
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{{DISPLAYTITLE:isVehicleSensorEnabled}}
{{DISPLAYTITLE:isVehicleSensorEnabled}}
{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Sensors |GROUP1=
|gr1= Sensors |GROUP1=
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| Returns class name (to identify list based on component name) and info if given sensor is enabled |DESCRIPTION=
| Returns class name (to identify list based on component name) and info if given sensor is enabled |DESCRIPTION=
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| vehicle '''isVehicleSensorEnabled''' componentName |SYNTAX=
| vehicle '''isVehicleSensorEnabled''' componentName |SYNTAX=
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| [[Array]] |RETURNVALUE=
| [[Array]] |RETURNVALUE=
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|x1= <code> [[vehicle]] [[player]] [[isVehicleSensorEnabled]]  "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ] </code> |EXAMPLE1=
|x1= <code> [[vehicle]] [[player]] [[isVehicleSensorEnabled]]  "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ] </code> |EXAMPLE1=
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| [[listVehicleSensors]], [[enableVehicleSensor]] |SEEALSO=
| [[listVehicleSensors]], [[enableVehicleSensor]] |SEEALSO=

Revision as of 01:38, 17 January 2021


Hover & click on the images for description

Description

Description:
Returns class name (to identify list based on component name) and info if given sensor is enabled
Groups:
Sensors

Syntax

Syntax:
vehicle isVehicleSensorEnabled componentName
Parameters:
vehicle: Object
componentName : String - The component's name (can either be it is "real name" or it is className)
Return Value:
Array

Examples

Example 1:
vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ]

Additional Information

See also:
listVehicleSensorsenableVehicleSensor

Notes

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Notes

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