setPilotCameraDirection: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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|arma3|Game name=
|arma3|Game name=
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|gr1= Pilot Camera |GROUP1=
|gr1= Pilot Camera |GROUP1=
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| Sets the direction of object airplane or helicopter [[A3_Targeting_config_reference#class_pilotCamera|pilotCamera]] (vector in model space). |DESCRIPTION=
| Sets the direction of object airplane or helicopter [[A3_Targeting_config_reference#class_pilotCamera|pilotCamera]] (vector in model space). |DESCRIPTION=
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| object '''setPilotCameraDirection''' Vector3D |SYNTAX=
| object '''setPilotCameraDirection''' Vector3D |SYNTAX=
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|p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[PositionRelative]]) |PARAMETER2=
|p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[PositionRelative]]) |PARAMETER2=
| [[Nothing]]  |RETURNVALUE=
| [[Nothing]]  |RETURNVALUE=
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|x1 = <code> [[vehicle]] [[player]] '''setPilotCameraDirection''' [0,1,0] //re-centers the camera</code> |EXAMPLE1=
|x1 = <code> [[vehicle]] [[player]] '''setPilotCameraDirection''' [0,1,0] //re-centers the camera</code> |EXAMPLE1=
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| [[hasPilotCamera]], [[getPilotCameraPosition]], [[getPilotCameraDirection]], [[getPilotCameraRotation]], [[getPilotCameraTarget]], [[setPilotCameraRotation]], [[setPilotCameraTarget]] |SEEALSO=
| [[hasPilotCamera]], [[getPilotCameraPosition]], [[getPilotCameraDirection]], [[getPilotCameraRotation]], [[getPilotCameraTarget]], [[setPilotCameraRotation]], [[setPilotCameraTarget]] |SEEALSO=



Revision as of 02:45, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets the direction of object airplane or helicopter pilotCamera (vector in model space).
Groups:
Pilot Camera

Syntax

Syntax:
object setPilotCameraDirection Vector3D
Parameters:
object: Object
Vector3D: Array - [x,y,z] - format Vector3D relative to the model centre (In a similar fashion to PositionRelative)
Return Value:
Nothing

Examples

Example 1:
vehicle player setPilotCameraDirection [0,1,0] //re-centers the camera

Additional Information

See also:
hasPilotCameragetPilotCameraPositiongetPilotCameraDirectiongetPilotCameraRotationgetPilotCameraTargetsetPilotCameraRotationsetPilotCameraTarget

Notes

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Notes

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