weaponLowered: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Weapons |GROUP1=
|gr1= Weapons |GROUP1=
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| Returns [[true]] if given soldier's weapon is lowered. <br><br>
| Returns [[true]] if given soldier's weapon is lowered. <br><br>
{{Important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}} |DESCRIPTION=
{{Important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}} |DESCRIPTION=
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| [[weaponLowered]] unit |SYNTAX=
| [[weaponLowered]] unit |SYNTAX=
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|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|EXAMPLE1=  
|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|EXAMPLE1=  


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| [[stance]], [[unitPos]] [[animationState]] |SEEALSO=  
| [[stance]], [[unitPos]] [[animationState]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 04:17, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns true if given soldier's weapon is lowered.

This command will always return false if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via animationState command ...slow... vs ...sras...
Groups:
Weapons

Syntax

Syntax:
weaponLowered unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
isWeaponLowered = weaponLowered player;

Additional Information

See also:
stanceunitPos animationState

Notes

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Notes

Bottom Section

Posted on November 11, 2016 - 01:13 (UTC)
Pierre MGI
This command seems to work for player only, not for AI.