worldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Positions |GROUP1= | |gr1= Positions |GROUP1= | ||
|gr2= Render Time Scope |GROUP2= | |gr2= Render Time Scope |GROUP2= | ||
| Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION= | | Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION= | ||
| object [[worldToModelVisual]] worldPosition |Syntax= | | object [[worldToModelVisual]] worldPosition |Syntax= | ||
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| [[Array]] - [[PositionRelative]] |RETURNVALUE= | | [[Array]] - [[PositionRelative]] |RETURNVALUE= | ||
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|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> |EXAMPLE4= | |x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> |EXAMPLE4= | ||
| [[worldToModel]], [[vectorWorldToModelVisual]], [[modelToWorldVisual]], [[modelToWorld]] |SEEALSO= | | [[worldToModel]], [[vectorWorldToModelVisual]], [[modelToWorldVisual]], [[modelToWorld]] |SEEALSO= |
Revision as of 04:17, 17 January 2021
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
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