getAllEnvSoundControllers: Difference between revisions

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| '''getAllEnvSoundControllers''' position |SYNTAX=
| '''getAllEnvSoundControllers''' position |SYNTAX=
|p1 = position: [[Position]].|=
|p1 = position: [[Position]].
| [[Array]] - [<nowiki/>["controllerA", valueA], ["controllerB", valueB], ...] |RETURNVALUE=
| [[Array]] - [<nowiki/>["controllerA", valueA], ["controllerB", valueB], ...] |RETURNVALUE=
|x1 = <code>[[getAllEnvSoundControllers]] [[position]] [[player]];</code>
|x1 = <code>[[getAllEnvSoundControllers]] [[position]] [[player]];</code>

Revision as of 21:40, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns an array containing the names and values of environmental variables that can be used in simple expressions when configuring sounds.
Groups:
Sounds

Syntax

Syntax:
getAllEnvSoundControllers position
Parameters:
position: Position.
Return Value:
Array - [["controllerA", valueA], ["controllerB", valueB], ...]

Examples

Example 1:
getAllEnvSoundControllers position player;
Result:
[["rain",0],["night",0],["wind",0.161588],...]

Additional Information

See also:
selectBestPlacesgetSoundControllergetSoundControllerResultgetEnvSoundControllergetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCount , Arma 3 Sound

Notes

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Notes

Bottom Section

Posted on March 25, 2018 - 17:49 (UTC)
Tankbuster
This command will return data on the following attributes; rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog