setEngineRPMRTD: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") |
||
Line 26: | Line 26: | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>(vehicle player) setEngineRPMRTD [6500, -1];</code> | |x1= <code>(vehicle player) setEngineRPMRTD [6500, -1];</code> | ||
| [[setWantedRPMRTD]] |SEEALSO= | | [[setWantedRPMRTD]] |SEEALSO= |
Revision as of 21:44, 17 January 2021
Description
- Description:
- Instantly set a helicopter's engine RPMs to the given value.
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setEngineRPMRTD [value, engineIndex]
- Parameters:
- helicopterRTD: ObjectRTD - helicopter
- value: Number - desired RPMs
- engineIndex: Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setEngineRPMRTD [6500, -1];
Additional Information
- See also:
- setWantedRPMRTD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note