BIS fnc unitCaptureFiring: Difference between revisions
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{{Function | {{Function | ||
| arma2oa | | arma2oa | ||
|1.00 | |1.00 | ||
|gr1 = Scenes | |gr1 = Scenes | ||
| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. | | Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. | ||
| [unit, duration, startTime] spawn [[BIS_fnc_UnitCaptureFiring]] | | [unit, duration, startTime] spawn [[BIS_fnc_UnitCaptureFiring]] | ||
|p1= unit: [[Object]] - Unit to capture weapon fire data from | |p1= unit: [[Object]] - Unit to capture weapon fire data from | ||
|p2= duration: [[Number]] - Duration to capture for | |p2= duration: [[Number]] - Duration to capture for | ||
|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | |p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | ||
| [[Script]] - Script handle | | [[Script]] - Script handle | ||
|exec= spawn |Execution= | |exec= spawn |Execution= | ||
|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_UnitCaptureFiring]];</code> | |x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_UnitCaptureFiring]];</code> | ||
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code> | |x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code> | ||
| [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] | | [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] | ||
}} | }} | ||
Revision as of 22:20, 17 January 2021
Description
- Description:
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, startTime] spawn BIS_fnc_UnitCaptureFiring
- Parameters:
- unit: Object - Unit to capture weapon fire data from
- duration: Number - Duration to capture for
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring;
- Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example
Additional Information
- See also:
- BIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay
Notes
-
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