setSoundEffect: Difference between revisions
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| Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX. |= Description | | Defines the different sound effects. | ||
Sound / voice plays a 2D / 3D sound from CfgSounds. | |||
SoundEnv plays an enviromental sound from CfgEnvSounds. | |||
SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX. |= Description | |||
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Revision as of 20:46, 14 September 2006
Description
- Description:
- Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger or waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
- Parameters:
- trigger or waypoint: Object
- sound: String
- voice: String
- soundEnv: String
- soundDet: String
- Return Value:
- Nothing
Examples
- Example 1:
trigger setSoundEffect ["Alarm", "", "", ""]
Additional Information
- See also:
- See also needed
Notes
-
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