closeDialog: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.5 | |1.5 | ||
|arg= local | |arg= local | ||
|eff= local | |eff= local | ||
|gr1= GUI Control | |gr1= GUI Control | ||
| Close the currently active user dialog with exit code. Most common exit codes are: | | Close the currently active user dialog with exit code. Most common exit codes are: | ||
<code>#define IDC_OK 1 //emulate "Ok" button</code> | <code>#define IDC_OK 1 //emulate "Ok" button</code> | ||
<code>#define IDC_CANCEL 2 //emulate "Cancel" button</code> | <code>#define IDC_CANCEL 2 //emulate "Cancel" button</code> | ||
| '''closeDialog''' exitcode | | '''closeDialog''' exitcode | ||
|p1= exitcode : [[Number]] | |p1= exitcode : [[Number]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[closeDialog]] 2;</code> | |x1= <code>[[closeDialog]] 2;</code> | ||
|x2= <code>#define IDC_CANCEL 2 | |x2= <code>#define IDC_CANCEL 2 | ||
[[closeDialog]] IDC_CANCEL;</code> | [[closeDialog]] IDC_CANCEL;</code> | ||
| [[createDialog]], [[dialog]], [[closeDisplay]] | | [[createDialog]], [[dialog]], [[closeDisplay]] | ||
}} | }} |
Revision as of 00:11, 18 January 2021
Description
- Description:
- Close the currently active user dialog with exit code. Most common exit codes are:
#define IDC_OK 1 //emulate "Ok" button
#define IDC_CANCEL 2 //emulate "Cancel" button
- Groups:
- GUI Control
Syntax
Examples
- Example 1:
closeDialog 2;
- Example 2:
#define IDC_CANCEL 2 closeDialog IDC_CANCEL;
Additional Information
- See also:
- createDialogdialogcloseDisplay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands