forceEnd: Difference between revisions

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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
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|eff= local |Effect=
|eff= local |Effect=


|gr1= Mission Information |GROUP1=
|gr1= Mission Information


| Forces mission ending (set with [[endMission]]) even if a camera effect or any another condition delays the endMission (mostly in [[:Category:Operation Flashpoint|{{ofp}}]]). |DESCRIPTION=
| Forces mission ending (set with [[endMission]]) even if a camera effect or any another condition delays the endMission (mostly in [[:Category:Operation Flashpoint|{{ofp}}]]).


| [[forceEnd]] |SYNTAX=
| [[forceEnd]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>{{codecomment|// in an Ending trigger to ensure no camera is delaying mission ending}}
|x1= <code>{{codecomment|// in an Ending trigger to ensure no camera is delaying mission ending}}
[[forceEnd]];</code> |EXAMPLE1=
[[forceEnd]];</code>


| [[failMission]], [[endMission]], [[enableEndDialog]]|SEEALSO=
| [[failMission]], [[endMission]], [[enableEndDialog]]
}}
}}



Revision as of 00:34, 18 January 2021

Hover & click on the images for description

Description

Description:
Forces mission ending (set with endMission) even if a camera effect or any another condition delays the endMission (mostly in Operation Flashpoint).
Groups:
Mission Information

Syntax

Syntax:
forceEnd
Return Value:
Nothing

Examples

Example 1:
// in an Ending trigger to ensure no camera is delaying mission ending forceEnd;

Additional Information

See also:
failMissionendMissionenableEndDialog

Notes

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Notes

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