getConnectedUAV: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.76 | |0.76 | ||
|gr1= Remote Control | |gr1= Remote Control | ||
| Returns UAV if unit has connection to some UAV. | | Returns UAV if unit has connection to some UAV. | ||
| [[getConnectedUAV]] unit | | [[getConnectedUAV]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Object]] - the UAV. [[objNull]] if no UAV is connected. | | [[Object]] - the UAV. [[objNull]] if no UAV is connected. | ||
|x1= <code>[[getConnectedUAV]] [[player]];</code> | |x1= <code>[[getConnectedUAV]] [[player]];</code> | ||
| [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]] | | [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:37, 18 January 2021
Description
- Description:
- Returns UAV if unit has connection to some UAV.
- Groups:
- Remote Control
Syntax
- Syntax:
- getConnectedUAV unit
- Parameters:
- unit: Object
- Return Value:
- Object - the UAV. objNull if no UAV is connected.
Examples
- Example 1:
getConnectedUAV player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note