isDedicated: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1 = Multiplayer | |gr1 = Multiplayer | ||
| Return [[true]] if the machine (executing the command) is a dedicated multiplayer server. In single player returns [[false]]. | | Return [[true]] if the machine (executing the command) is a dedicated multiplayer server. In single player returns [[false]]. | ||
| '''isDedicated''' | | '''isDedicated''' | ||
|p1 | |p1= | ||
|p2 | |p2= | ||
|p3 | |p3= | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code> | |x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code> | ||
| [[isServer]], [[hasInterface]] | | [[isServer]], [[hasInterface]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:41, 18 January 2021
Description
- Description:
- Return true if the machine (executing the command) is a dedicated multiplayer server. In single player returns false.
- Groups:
- Multiplayer
Syntax
- Syntax:
- isDedicated
- Return Value:
- Boolean
Examples
- Example 1:
if (isDedicated) then {diag_log "Dedicated Server on the run !";};
Additional Information
- See also:
- isServerhasInterface
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 21, 2014 - 14:54 (UTC)
- Killzone Kid
-
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };