getPersonUsedDLCs: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.36 | |1.36 | ||
|arg= global | |arg= global | ||
|gr1= Broken Commands | |gr1= Broken Commands | ||
|gr2= DLC | |gr2= DLC | ||
| Returns a list of all DLCs objects the unit is currently using. For example if a unit is inside a vehicle from DLC, it will return the code of that DLC. | | Returns a list of all DLCs objects the unit is currently using. For example if a unit is inside a vehicle from DLC, it will return the code of that DLC. | ||
| [[getPersonUsedDLCs]] unit | | [[getPersonUsedDLCs]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1= [[Array]] of [[Number|Numbers]] | |r1= [[Array]] of [[Number|Numbers]] | ||
|x1= <code>_objects = [[getPersonUsedDLCs]] [[player]];</code> | |x1= <code>_objects = [[getPersonUsedDLCs]] [[player]];</code> | ||
| [[getDLCs]], [[getObjectDLC]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]] | | [[getDLCs]], [[getObjectDLC]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]] | ||
|pr= {{Warning|This command does not work on a dedicated server.}} |MP behaviour= | |pr= {{Warning|This command does not work on a dedicated server.}} |MP behaviour= |
Revision as of 00:42, 18 January 2021
Description
- Description:
- Returns a list of all DLCs objects the unit is currently using. For example if a unit is inside a vehicle from DLC, it will return the code of that DLC.
- Problems:
- Groups:
- Broken CommandsDLC
Syntax
- Syntax:
- getPersonUsedDLCs unit
- Parameters:
- unit: Object
- Return Value:
- Array of Numbers
Examples
- Example 1:
_objects = getPersonUsedDLCs player;
Additional Information
- See also:
- See also needed
Notes
-
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