buldozer isEnabledRoadDiag: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 18: | Line 18: | ||
}} | }} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 01:33, 18 January 2021
Description
- Description:
- Returns if road diagnostics are enabled in buldozer. Template:TODO
- Groups:
- System
Syntax
- Syntax:
- buldozer_IsEnabledRoadDiag
- Return Value:
- Boolean - true if enabled, otherwise false
Examples
- Example 1:
_isEnabled = buldozer_IsEnabledRoadDiag;
Additional Information
- See also:
- buldozer_LoadNewRoads buldozer_EnableRoadDiag
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.?
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: System
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands