BIS fnc CPWaitUntil: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
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|x1= <code>[<nowiki/>{ [[not]] [[alive]] [[player]] }, 2] [[spawn]] [[BIS_fnc_CPWaitUntil]];</code>
|x1= <code>[<nowiki/>{ [[not]] [[alive]] [[player]] }, 2] [[spawn]] [[BIS_fnc_CPWaitUntil]];</code>


|exec= spawn |Execution=
|exec= spawn


| [[waitUntil]]
| [[waitUntil]]
}}
}}

Revision as of 01:49, 18 January 2021

Hover & click on the images for description

Description

Description:
Function waits until condition becomes true. Condition is checked with given interval.
Execution:
spawn
Groups:
CombatPatrolProgram Flow

Syntax

Syntax:
[condition, interval] spawn BIS_fnc_CPWaitUntil
Parameters:
condition: Code - (Optional, default { true }) Condition to be checked
interval: Number - (Optional, default 0.5) Interval in which the condition will be checked
Return Value:
Nothing

Examples

Example 1:
[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;

Additional Information

See also:
waitUntil

Notes

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