createMPCampaignDisplay: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - "<!-- Appropriate categories go here -->" to "")
Line 33: Line 33:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
<!-- Appropriate categories go here -->
 


{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 09:17, 18 January 2021

Hover & click on the images for description

Description

Description:
Create a MP campaign display. The class name must be a mission collection declared in the configs; for example, configFile >> "CfgMissions" >> "MPMissions" >> "Apex"
If the class doesn't exist or isn't a mission collection, the display will be created empty.
Groups:
GUI Control

Syntax

Syntax:
display createMPCampaignDisplay class
Parameters:
display - Display
class: String - Mission collection class name
Return Value:
Nothing

Examples

Example 1:
findDisplay 46 createMPCampaignDisplay "Apex";

Additional Information

See also:
createMissionDisplayplayMissioncreateDisplay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on July 14, 2016 - 23:16 (UTC)
R3vo
findDisplay 46 createMPCampaignDisplay "123"; APEX Protocol Campaign Screen