cameraView: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
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Revision as of 10:23, 18 January 2021
Description
- Description:
- Returns mode of active camera view. Mode is one of:
- "INTERNAL" (1st person)
- "EXTERNAL" (3rd person)
- "GUNNER" (optics / sights)
- "GROUP" (commander view)
- Groups:
- Camera Control
Syntax
- Syntax:
- cameraView
- Return Value:
- String
Examples
- Example 1:
if (cameraOn == _vehicle && cameraView == "External") then { _vehicle switchCamera "Internal"; };
Additional Information
- See also:
- switchCameracameraOncameraEffect
Notes
-
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