addItemToVest: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[removeItemFromVest]], [[addItemToBackpack]], [[addItemToUniform]]


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Revision as of 10:27, 18 January 2021

Hover & click on the images for description

Description

Description:
Create new item and store it to soldier's vest. The item can also be a weapon or a magazine.
Groups:
Unit Inventory

Syntax

Syntax:
unit addItemToVest item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
player addItemToVest "itemGPS";
Example 2:
player addItemToVest "hgun_Rook40_F";

Additional Information

See also:
removeItemFromVestaddItemToBackpackaddItemToUniform

Notes

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Notes

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