preloadObject: Difference between revisions
Jump to navigation
Jump to search
m (reset ver) |
mNo edit summary |
||
Line 21: | Line 21: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <pre>[[spawn]] {[[waitUntil]] preloadObject "SoldierW"} [[spawn]] {[[waitUntil]] preloadObject [[leader]] [[player]]}</pre> |= Example 1 | |x1= <pre>[[spawn]] {[[waitUntil]] 1 preloadObject "SoldierW"} [[spawn]] {[[waitUntil]] 5 preloadObject [[leader]] [[player]]}</pre> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:03, 5 October 2006
Description
- Description:
- Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data is loaded and ready.
- Groups:
- Uncategorised
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number
- object: String
- Return Value:
- Boolean
Examples
- Example 1:
[[spawn]] {[[waitUntil]] 1 preloadObject "SoldierW"} [[spawn]] {[[waitUntil]] 5 preloadObject [[leader]] [[player]]}
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note