isGamePaused: Difference between revisions
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Revision as of 10:54, 18 January 2021
Description
- Description:
- Returns true if the game simulation is paused due to some system event like a dialog or pause menu or when user has Alt+Tab-ed (except when -nopause start up param is used). Relevant to SP, in MP simulation does not get paused.
- Groups:
- System
Syntax
- Syntax:
- isGamePaused
- Return Value:
- Boolean
Examples
- Example 1:
onEachFrame { if (isGamePaused) exitWith {}; // ...do stuff };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note