getShadowDistance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
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Revision as of 10:54, 18 January 2021
Description
- Description:
- Gets the shadows rendering distance.
- Groups:
- SystemEnvironment
Syntax
- Syntax:
- getShadowDistance
- Return Value:
- Number
Examples
- Example 1:
_value = getShadowDistance;
Additional Information
- See also:
- setShadowDistanceisPipEnabled
Notes
-
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Only post proven facts here! Add Note