failMission: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
||
Line 41: | Line 41: | ||
| [[endMission]], [[forceEnd]] | | [[endMission]], [[forceEnd]] | ||
| | | | ||
}} | }} | ||
Revision as of 10:55, 18 January 2021
Description
- Description:
- Finish the mission. If the server is set to run persistent mission, failMission will not end the mission when last player gets kicked to the lobby. Use endMission to end the mission.
The end type can be:
- "CONTINUE"
- "KILLED"
- "LOSER"
- "END1"
- "END2"
- "END3"
- "END4"
- "END5"
- "END6"
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
failMission "LOSER";
Additional Information
- See also:
- endMissionforceEnd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note