saveStatus: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| ofpr | | ofpr | ||
|1.75 | |1.75 | ||
|gr1= Weapon Pool | |gr1= Weapon Pool | ||
|gr2= Mission Information | |gr2= Mission Information | ||
| Saves object's properties to [[Objects.sav]] file in campaign directory as entry name. | | Saves object's properties to [[Objects.sav]] file in campaign directory as entry name. | ||
| object '''saveStatus''' name | | object '''saveStatus''' name | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= name: [[String]] | |p2= name: [[String]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>[[player]] saveStatus "playerstate"</code> | |x1= <code>[[player]] saveStatus "playerstate"</code> | ||
| [[loadStatus]] | | [[loadStatus]] | ||
}} | }} |
Revision as of 11:02, 18 January 2021
Description
- Description:
- Saves object's properties to Objects.sav file in campaign directory as entry name.
- Groups:
- Weapon PoolMission Information
Syntax
Examples
- Example 1:
player saveStatus "playerstate"
Additional Information
- See also:
- loadStatus
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Weapon Pool
- Command Group: Mission Information
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands